SEBASTIANO BIANCO EDMONDO ANGELELLI

Born in Milan, February 10, 1972.

He has worked for over 10 years as an actor in theatre, film, and television.

He quickly developed a passion for directing and script writing.

Since 1998 he has worked as assistant director to some of the most important Italian directors such as Gigi Proietti, Giancarlo Sepe and Franco Mescolini.

He directed his first play in 2005, Guantanamour, written by Gerard Gelas, performed by David Gallarello and Giorgio Marchesi. The play was performed as part of Trend Festival at Teatro Belli in Roma, and it was performed the following year in Avignon.

As a film director he has realized short movies, a medium-length film and several commercials.
 
"Every time I watch a movie that touches me, every time I read a book that leaves me breathless, I get disheartened and I feel like a failure. I go to bed, lie sleepless for a couple of hours and then I get up and start writing. It’s hard to quit, but I’m trying."

 

 

Born in Rome, January 9, 1973.

After studying Economy at Università "La Sapienza" in Rome, he decided to make a living out of his creative passions.

Working as a professional photographer, he deepened his knowledge of the techniques of digital communication.

As a Graphic Designer, Video editor, Steady-Cam operator, Set photographer, Web designer, he believes every instrument offered by a computer can be transformed into an experimental means of communication to express his point of view.

"Light has inspired my imagination ever since my father placed a camera in my hands, when I was a teenager I started taking pictures of my world, of my light. I feel that photography and points of view are extremely fascinating ways to describe a moment, perhaps the best way to turn moments into history. My story, thus composed of moments, light and points of view, develops with an increasing passion for these instruments, the only instruments by which I can express my art and my creativity. Creativity means alternative communication, it is about telling a story through unusual instruments... it is about speaking with no words ... therefore I wonder why I am even talking..."

 

 

JIM JARMUSCH'S FIVE RULES OF FILMMAKING

 

Rule I: THERE ARE NO RULES.

There are as many ways to make a film as there are potential filmmakers. It’s an open form. Anyway, I would personally never presume to tell anyone else what to do or how to do anything. To me, that’s like telling someone else what their religious beliefs should be. F**k that. That’s against my personal philosophy—more of a code than a set of “rules.” Therefore, disregard the “rules” you are presently reading, and instead consider them to be merely notes to myself. One should make one’s own “notes” because there is no one way to do anything. If anyone tells you there is only one way, their way, get as far away from them as possible, both physically and philosophically.

 

Rule II: DON’T LET THE F**KERS GET YA.

They can either help you, or not help you, but they can’t stop you. People who finance films, distribute films, promote films and exhibit films are not filmmakers. They are not interested in letting filmmakers define and dictate the way they do their business, so filmmakers should have no interest in allowing them to dictate the way a film is made. Carry a gun if necessary. Also avoid sycophants at all costs. There are always people around who want to be involved in filmmaking to get rich, get famous or get laid. Generally, they know as much about filmmaking as George W. Bush knows about hand-to-hand combat.

 

Rule III: THE PRODUCTION IS THERE TO SERVE THE FILM.

The film is not there to serve the production. Unfortunately, in the world of filmmaking, this is almost universally backwards. The film is not being made to serve the budget, the schedule or the resumes of those involved. Filmmakers who don’t understand this should be hung from their ankles and asked why the sky appears to be upside down.

 

Rule IV: FILMMAKING IS A COLLABORATIVE PROCESS.

ou get the chance to work with others whose minds and ideas may be stronger than your own. Make sure they remain focused on their own function and not someone else’s job, or you’ll have a big mess. But treat all collaborators as equals and with respect. A production assistant who is holding back traffic so the crew can get a shot is no less important than the actors in the scene, the director of photography, the production designer or the director. Hierarchy is for those whose egos are inflated or out of control, or for people in the military. Those with whom you choose to collaborate, if you make good choices, can elevate the quality and content of your film to a much higher plane than any one mind could imagine on its own. If you don’t want to work with other people, go paint a painting or write a book. (And if you want to be a f**king dictator, I guess these days you just have to go into politics…).

 

Rule V: NOTHING IS ORIGINAL.

Steal from anywhere that resonates with inspiration or fuels your imagination. Devour old films, new films, music, books, paintings, photographs, poems, dreams, random conversations, architecture, bridges, street signs, trees, clouds, bodies of water, light and shadows. Select only things to steal from that speak directly to your soul. If you do this, your work (and theft) will be authentic. Authenticity is invaluable; originality is nonexistent. And don’t bother concealing thievery—celebrate it if you feel like it. In any case, always remember what Jean-Luc Godard said: “It’s not where you take things from—it’s where you take them to.”

 



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